Friday, September 21, 2012

Lovely farm - garden

This is one of my last pieces of work made for and Lovely farm.
It was wonderfull to work with you guys! Keep in touch!

Wednesday, June 20, 2012

Pixi - concept

This concept was made for the social game “Wizards” about a young magician. It's a bit like Harry Potter but not so bleak. And you can see how it was realized in 3D here.
We had to change her hairstyle and costume for optimization reasons.
I'm a huge fan of celtic tales and tradition as you can see. =)

P.S. This is my last post here from Moscow I suppose, very soon we'll be in Montreal =)
Please wish me good luck with this move. =) See you soon!

Friday, April 27, 2012

Disciples 3

Props for Disciples 3.
This is  the first big game project I have ever worked on. (My first job in game development was Uninhabited Island for  a small company where everything  was so badly organised that artists often didn't receive money for their job.)
I always warmly remember my time at Dat LLC. It was exciting to work with professionals to learn and grow every day.  It was for sure one of the best times of my life - even though it wasn't easy.

Wednesday, April 25, 2012

Everyday routine

This is my everyday routine. I'm not an interface artist but from time to time I have to do a bit of interface artist work. And of course icons.
Here is the loader for Wizards. You can see a few ideas of how it could have looked and finaly the loader wich is already been used in  the game.
The fairy has animated wings.

Thursday, March 29, 2012

Swamp troll

Here is my first Next Gen character and it is the only one so far =)
Andrey helps me a lot with it so it's a kind of collaboration.
It was made for a game called Sol in 2009. Unfortunately this ambitious project was stopped after preproduction.
The model was based on a sketch by Roman Papsuev.

And here is Hi-poly for the troll weapon.
This sculpting was done by me.

Tuesday, March 20, 2012

Thursday, March 8, 2012


A character made for a project called "Wizards" (c) Games.
The model and texture are based on my own sketches (I'll show you a bit later)

3Ds Max, Photoshop.

Friday, February 17, 2012


I love this flower a lot.
In russian we call it "Медуница" (Medunitsa) from "Мёд" - honey.
And in my opinion this name suits it better.  =)
I made it just for fun but after that I suggested using it in a project not yet announced.

Sunday, January 8, 2012

Tutorial: Render for a cartoon project.

There is a small tutorial to show how we make these nice architecture props for the social project colled Lovely Farm (c) games.
This tutorial is more for beginners who have just started with visualisation. But it also could be useful if you have never engaged in cartoon style render.

Furniture for Lovely Farm.

In our game gamers also can furnish their houses.
This is another screen in the game.
All objects are including the floors and walls were made in a tight deadline less than 2 months.
And only with 3 artists, and me as the lead.
Here is how it looks in the game:
All props created for the launch (team work)  - Link
And a few objects made by me

My role was more in creating the workflow  and managing it in the production process so I have no time to make art by myself =(