Friday, September 21, 2012
Wednesday, June 20, 2012
Pixi - concept
This concept was
made for the social game “Wizards” about a young magician. It's a bit
like Harry Potter but not so bleak. And you can see how it was
realized in 3D here.
We had to change her hairstyle and costume for optimization reasons.
I'm a huge fan of celtic tales and tradition as you can see. =)
We had to change her hairstyle and costume for optimization reasons.
I'm a huge fan of celtic tales and tradition as you can see. =)
Friday, April 27, 2012
Disciples 3
Props for Disciples 3.
This is the first big game project I have ever worked on. (My first job in game development was Uninhabited Island for a small company where everything was so badly organised that artists often didn't receive money for their job.)
I always warmly remember my time at Dat LLC. It was exciting to work with professionals to learn and grow every day. It was for sure one of the best times of my life - even though it wasn't easy.
This is the first big game project I have ever worked on. (My first job in game development was Uninhabited Island for a small company where everything was so badly organised that artists often didn't receive money for their job.)
I always warmly remember my time at Dat LLC. It was exciting to work with professionals to learn and grow every day. It was for sure one of the best times of my life - even though it wasn't easy.
Wednesday, April 25, 2012
Everyday routine
This is my everyday routine. I'm not an interface artist but from time to time I have to do a bit of interface artist work. And of course icons.
Here is the loader for Wizards. You can see a few ideas of how it could have looked and finaly the loader wich is already been used in the game.
The fairy has animated wings.
Thursday, March 29, 2012
Swamp troll
Here is my first Next Gen character and it is the only one so far =)
Andrey helps me a lot with it so it's a kind of collaboration.
It was made for a game called Sol in 2009. Unfortunately this ambitious project was stopped after preproduction.
The model was based on a sketch by Roman Papsuev.
And here is Hi-poly for the troll weapon.
This sculpting was done by me.
Friday, March 23, 2012
Tuesday, March 20, 2012
Friday, March 16, 2012
Happy St. Patrick's Day!
Hat animation - here
Thursday, March 8, 2012
Friday, February 17, 2012
Sunday, January 8, 2012
Tutorial: Render for a cartoon project.
There is a small tutorial to show how we make these nice architecture props for the social project colled Lovely Farm (c) Mail.ru games.
This tutorial is more for beginners who have just started with visualisation. But it also could be useful if you have never engaged in cartoon style render.
Furniture for Lovely Farm.
In our game gamers also can furnish their houses.
This is another screen in the game.
All objects are including the floors and walls were made in a tight deadline less than 2 months.
And only with 3 artists, and me as the lead.
Here is how it looks in the game:
My role was more in creating the workflow and managing it in the production process so I have no time to make art by myself =(
Subscribe to:
Posts (Atom)